;redcode ;name Plasma-Advanced ;author Wayne Sheppard ;contact wsheppar@st6000.sct.edu ;Plasma scans until it finds a trace of the enemy (weeding out DJN trails). ;If location is an imp, try to stun the imps. ;Otherwise bomb the location AND the traceback location. ;Then follow up with anti-imp paper. ;Added Bomb Train protection against Paratroops. ; ;Fails against scanners and replicators ;Should beat anything else ( Chimera might be close ) pittrap equ loc-2 ;;;;This section stuns the imps ;;;;then follows up with coreclear/gate killimps sub #20,loc loc mov s,-1 add #2667,loc djn loc,#100 s spl 0,<-10 mov gate,<-2 jmp -1,<-22 gate dat <-12,<-11 ;;;; Paper mov #8,8 p3 mov <-1,<2 mov <-2,<1 spl @0,1111 mov 0,<1 mov <-2,<800 jmz -6,-6 dat <-5,<-6 dat <-5,<-6 mov #8,8 p4 mov <-1,<2 mov <-2,<1 spl @0,1711 mov 0,<1 mov <-2,<860 jmz -6,-6 dat <-5,<-6 dat <-5,<-6 mov #8,8 p5 mov <-1,<2 mov <-2,<1 spl @0,3111 mov 0,<1 mov <-2,<880 jmz -6,-6 dat <-5,<-6 dat <-5,<-6 mov #8,8 p6 mov <-1,<2 mov <-2,<1 spl @0,3311 mov 0,<1 mov <-2,<900 jmz -6,-6 dat <-5,<-6 dat <-5,<-6 mov #8,8 p7 mov <-1,<2 mov <-2,<1 spl @0,3511 mov 0,<1 mov <-2,<920 jmz -6,-6 dat <-5,<-6 dat <-5,<-6 paper2 spl p3,<1212 spl p4,<1312 spl p5,<1412 spl p6,<1512 spl p7,<1612 mov #8,8 mov <-1,<2 mov <-2,<1 spl @0,3711 mov 0,<1 mov <-2,<940 jmz -6,-6 dat <-5,<-6 ;;;;Here is the basic paper design ;;;;modified to spread "Dorks" around the core ;;;;If the Dork ( MOV 0,<1 ) hits the head ;;;;of the imp, the imp dies paper spl 1 spl 1 spl paper2 mov #8,8 mov <-1,<2 mov <-2,<1 spl @0,4211 mov 0,<1 mov <-2,<960 jmz -6,-6 dat <-5,<-6 ;;;;Start with a Plasma scan ;;;;Find something out there start add #3039,loc jmz -1,@loc ;B-scan for enemy cmp #-1,@loc ;Don't scan DJN trails slt #100,loc ;Don't scan self jmp -4,1000 mov loc,pittrap ;Save pointer sub @loc,pittrap ;Zero in on PitTrappers sub #2667,@loc ;Is it an imp jmz killimps,@loc mov bomb,