;;; COMMANDO, originally by A.K. Dewdney ;;; reconstructed from description by blojo@soda.berkeley.edu. ;;; If one of the NOPs (jmp 1) in the program below is taken out, and the ;;; CMP below them is changed to #-16 instead of #-17, COMMANDO will work ;;; faster, but all the IMPs will land on the same spot when they are ;;; created. I left it this way because it is easier to see what is going ;;; on, and is neater to watch. imps mov #0, -1 jmp imps start spl imps mov imp, 113 spl 112 mov #0, count mov #101, ptr loop mov