From news-rocq.inria.fr!jussieu.fr!math.ohio-state.edu!howland.reston.ans.net!nntp.crl.com!pacbell.com!amdahl.com!amd!netcomsv!uu4news.netcom.com!netcomsv!uu3news.netcom.com!ix.netcom.com!netcom.com!akemi Mon Jan 22 12:01:49 1996 Article: 3613 of rec.games.corewar Newsgroups: rec.games.corewar Path: news-rocq.inria.fr!jussieu.fr!math.ohio-state.edu!howland.reston.ans.net!nntp.crl.com!pacbell.com!amdahl.com!amd!netcomsv!uu4news.netcom.com!netcomsv!uu3news.netcom.com!ix.netcom.com!netcom.com!akemi From: akemi@netcom.com (David Boeren) Subject: Koolaid Pushed Off (code inside) Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] Date: Mon, 22 Jan 1996 01:33:21 GMT Lines: 77 Sender: akemi@netcom9.netcom.com Well, Koolaid II v2.2 finally got pushed off today at the age of 51. Not too bad for my first pro-level warrior. I ended up contributing to my own end by the submission of my 2nd pro-level warrior, Time Lapse, who tends to beat up on Koolaid a bit. Anyway, I'm releasing the full source code to Koolaid II v2.2 so that everyone can enjoy/learn/mock it or whatever they want. All constants are the same as the one on the hill, I didn't change anything. ;redcode-94 verbose ;name Koolaid II: WoGG v2.2 ;author David Boeren ;assert CORESIZE == 8000 ;strategy Koolaid II: The Wrath of Goofy Grape v2.2 ;strategy heavy stun bomber -> coreclear ;strategy v0.1 New bombing engine with ideas from Tornado ;strategy v2.0 Major rewrite for smaller code ;strategy v2.1 Improved coreclear ;strategy v2.2 Added boot & decoy step equ 184 ; modulo 8 bombing stepb equ (step*2) stepc equ (step*3) gate equ ptr-7 org boot ptr JMP.B step, #2 DAT.F #16, #0 SPL.B #16, #1 bomb1 SPL.B #2, #-step bomb2 MOV.I -1, }-1 ; heavy stun bomb loop MOV.I bomb2, @targ MOV.I bomb1,