Article 1132 of rec.games.corewar: From: maniac@t-bone.cs.unlv.edu (Eric J. Schwertfeger) Newsgroups: rec.games.corewar Subject: BackFire 1.3 (warrior source) Message-ID: <1992Jun21.214637.24632@unlv.edu> Date: 21 Jun 92 21:46:37 GMT Sender: news@unlv.edu (News User) Organization: UNLV Lines: 71 Well, as promised, BackFire 1.3C missed the hill by about 2 points, so I'm retiring it until a better idea comes along. So, Mr Cisek can breath easier, knowing that the PitTrap Killer is retired :-) BTW, I did notice PitTrap 3.1f was getting higher again before my final BackFire attempt. I really wish BackFire had done better, since I wrote it on my birthday, which also happened to be the first redcode program I wrote (someone had a demented idea for a birthday present :-) Hope I'm not a flash-in-the-pan, and this isn't the only program I ever write that survives more than 15 challenges. (Probe 6 is doing nicely, but it doesn't count). ;redcode ;name BackFire 1.3c ;author Eric J. Schwertfeger ;strategy B-Field scanner that ;strategy bombs location and @location ;strategy v1.1 tried larger jump, putzed out ;strategy v1.2 Seems like I fixed more bugs ;strategy than I have instructions!!! ;strategy v1.2b Test File, trying different bomb ;strategy v1.3 added a decoy ;strategy v1.3a moved farther from decoy (was 200, now 3000) ;strategy v1.3bc changed increment (was 13, then 39, then 411) ;strategy If this doesn't make the hill, I give up ;strategy (on BackFire, that is). ;stragety Submitted: @date@ BACK EQU 3000 WHERE EQU (LOOP-3) BOMB EQU (WHERE+2) START MOV