Article 1527 of rec.games.corewar: From: sah@castle.ed.ac.uk (Juggler) Newsgroups: rec.games.corewar Subject: Artagel (code) Keywords: redcode Message-ID: <29471@castle.ed.ac.uk> Date: 11 Dec 92 18:12:45 GMT Distribution: rec Organization: Black Star Lines: 110 In answer to Wayne's imp killing question, here is the code for Artagel v3, along with some pertinent scores for it. Artagel uses one of the "magic numbers", 3359, and consequently bombs very effectively despite its relatively slow speed. The 3059th bomb hits the mov statement, creating a gate. By this time, the largest distance between two consecutive bombs is 2. Artagel is useless against paper or fast bombers. The Crusher, which is currently maintaining a tenuous grip towards the bottom end of the hill, also uses 3359 as an offset, and a mod 3359 cmp-scanner is in the offing. What can I say? Untold gratitude to the person who originally posted the magic numbers! Cheers, Si. ;redcode ;name Artagel v3 ;author Simon Hovell ;strategy: bomber with gate Artagel:spl 0, <-20 mov 3,1-3359 add #-3359,-1 jmp -2,<-23 dat <-21,<1 ;1 inserted to slow down djn start,